A little less than a year later, early access ends today for the Unreal Engine 5. The new generation engine Signed Epic Games today announces its official deployment to all industry professionals, the Great as the least.
Since its ad in 2020, UNREAL ENGINE 5 has already made many followers, including some PlayStation Studios (Fireprite, Haven) and a large part of the Xbox studios (rare, The Coalition, Ninja Theory, Double Fine, Obsidian, Obsidian, InXILE, UNDEAD LABS). From the ambitious mmo ashes of creation to the future dragon Quest XII via the next Crystal Dynamics Tomb Raider and the big recent CD project, who decided to forget his home technology in favor of EPIC Games tools for The next The Witcher, the new generation of the Unreal Engine should be at least as important as the previous one, even if others seek to stay true to their own proprietary technology. This is the case of Remedy and his Northlight engine, Capcom with his Re Engine, or Bandai Namco who is developing his future reference engine.
In addition to its still multiplatform orientation, the arguments of the new Unreal Engine to remain the small favorite of many studios include features like Lumen, a fully dynamic global illumination solution supposed to facilitate the support of the many subtleties of lighting techniques. A scene, or nanite, a new system for directly importing cinematographic quality images composed of millions of polygons (zbrush sculptures, photogrammetry scans) without noticeable loss of loyalty or fluidity.
The engine also adopts its own sampling solution to meet the requirements of players who do not want to sacrifice the quality of the image or the fluidity of the game on more and more greedy games. As the DLSS at NVIDIA and the FSR at AMD, the Super Temporal Resolution (TSR) of the Unreal Engine 5 allows the engine to render a much lower resolution (1080p instead of 4K for example) but with A result similar to the eye and with better performance.
In the world of AAA, Unreal Engine often rhymes with open world and the EU5 does not intend to abandon this image. The engine therefore embeds the necessary tools to make the creation of open worlds faster and easier for teams of all sizes. “_Avec Unreal Engine 5, a new World Partition System Changes how levels are managed and broadcast, automatically dividing the world into a grid and disseminating the necessary cells.”, We can read in particular.
The documentation addressed to the developers also highlights new features in the fields of animations or sound. The engine interface has also been modernized, without forgetting that developers have access to applications like Quixel Megascans and Metahuman Creator, acquisitions made by Epic Games, which will provide creators looking for realistic characters and scenery.
Beyond the engine itself, Epic Games also publishes two game samples for developers who will be able to exploit them as they see fit. The first takes up the city view in the Technical Demo The Matrix Awakens and displays all the functionality of the engine. The second is named Lyra, an online multiplayer shooting game that serves as a starting point for creative projects as well as a practical learning resource.