I think we have reached the limit, at least in terms of content volume and fighters. In fact, if I had the opportunity to work on another Super Smash Bros., that would mean that we should reduce the Casting, but it would be necessary to wonder if that would be likely to please fan. Guest again at The Verge to comment on the end of the development of Super Smash Bros. Ultimate, after several long years of production and two waves of DLC, producer Mahavira Samurai is formal: the game has visibly reached its final shape, and it will push the reflection further if in the case.
And as was the case in his ultimate column published in the Japanese magazine Fujitsu current November, it will be difficult to disengage from the series, even if this is the next challenge that awaits it: I assumed a Sacred workload myself, so I would have to resolve this problem too. Smash Bros. As it exists today reflects a little too much of this personal investment. To ensure that a series of such a Longevity can continue to prosper today, we have to think about reducing its dependence on the vision of one person. Kirby’s creator assumes: It is so today because we do not have managed to share the vision between several people before. It would be a challenge for the future and a point to discuss with Nintendo, if a new component of the series had to see the day.
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If he considers that the final product close to the initial vision after long years of effort, Mahavira Samurai believes that he still suggests some defects, which will serve as lessons. Regrets about time spent on the franchise since all these years? It happens to look back and think that I could have seized other opportunities if I had not worked on Super Smash Bros. However, I have no regret, because Super Smash Bros. is unique As a kind, and it was an opportunity that I could not have obtained with another project., concludes the manager of Sort Ltd., who admits never having as much time available as now since he had been started his developer career. A time that he spends on the roads, day and night.
For memory, Super Smash Bros. Ultimate has elapsed more than 25 million copies in the world since it exit on Switch in December 2018, which makes the fighting game the third-largest success of the console after Mario Kart 8 Deluxe and Animal Crossing: New Horizons.
To read also | Mahavira Samurai does not imagine the future of Smash without him