Make the DLC of Super Smash Bros Ultimate was as difficult as creating a new game says Sakurai

Square Enix Holdings Co., Ltd. (株式 会社 スクウェア · エニックス エニックス エニックス ー ルディ ルディ グス, Kabushiki-Gaisha Sukuea Enikkusu Hōrudingusu?) Is a Japanese and distributor video game developer company, [6] better known for its role video game franchises such as the Final Fantasy saga, Dragon Quest, and the RPG Kingdom Hearts action saga. Its headquarters are located in Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo. [7] [8] The Magazine Famitsū of the Enterbrain distributor has been awarded as the Best Video Game Developer , a decoration granted with respect to the titles launched between January 1 and December 31, 2015. [9]

Now that Sora is already available in Super Smash Bros. Ultimate, the long path of characters that came gradually the game via DLC has been completed. Masahiro Sakurai , Director of the title, now you can dedicate the life of him to other things, but not without first revealing how difficult it was to develop at eleven additional fighters.

Of all the characters, Sora was the one that most complications presented. The news comes from the recent column at Famitsu of the SMASH director, translated by Siliconera. According to Sakurai, developing all the DLCs of Smash took the team almost the same time as a new game from scratch. Something understandable, taking into account the licenses involved in all these incorporations.

Of all the characters, Sora was the one that most complications presented. Both Disney and Square Enix took to close the Difference Agreement with the Ideas of Nintendo, rejecting the original design of the Kingdom Hearts protagonist that the Great N presented to the two companies.

It was so difficult the process of acceptance that Nintendo planned Fighters Pass 2 with five characters only, the same amount as the first wave of DLCS. To please Disney and Square Enix was more difficult than Sakurai thought, but the thing was encouraged thanks to that Sora was first in the SMASH BALLOT , the Character Survey carried out in times of Smash Bros. for Wii OR.

What is next for the SMASH director? Concluding the interview, Sakurai mentioned that he will only work on more games (without specifying) and has left him the future of him in an unknown.

Leave a Reply

Your email address will not be published.